Locations

Various locations can be travelled to in this universe, spanning from cities, to worlds, and other planes of existence. The more powerful an individual is, the higher the probability of them being able to visit wider ranges of locations.

Cobalt Citadel
Main Article: Cobalt Citadel

The capital city of the northern kingdom, it is also the largest city in the entire eastern half of the continent. The royal Sturic family can be found leading the kingdom from here.

Gorod
Main Article: Gorod

A relatively new city to the current age, this city has become known as a military training grounds for the north, where most of the conscripts are sent from the Cobalt Citadel.

Cold Harbor
Main Article: Cold Harbor

An ancient coastal city in the frigid parts of the north. Cold Harbor is home to the ethnic peoples known as Kalayans.

Dragon's Talon
Main Article: Dragon's Talon

The capital city of Novubog, it is the second largest city in the eastern half of the continent. It is considered the most diverse place in the continent, as well as the home of King Charles Haakone.

Westwatch
Main Article: Westwatch

A city technically under the jurisdiction of Novubog, it is in reality ruled by the Esoteric Union. This city harnesses the magic emanating from the Twilight Swamp.

Ironkeep
Main Article: Ironkeep

Home of the dwarves, Ironkeep is a humongous stronghold beneath the Ironfel Mountains.

Varna
Main Article: Varna

The city of Varna is located on the frontlines of the war for Novubog. The closest city to the Burning Fields, this city has been struggling since conflicts first began.

Kilican
Main Article: Kilican

An industrial city at the base of Mt. Helmar. This city supplies a lot of stone and lumber to other cities in the south. Kilican also has a surprisingly religious population, as Helmar has been associated with the gods.

Hornholm
Main Article: Hornholm

A city known for it's increased focus on technological advances, many recent inventions have come from Hornholm, both popular as well as a few failed prototypes.

Skipper's Cliff
Main Article: Skipper's Cliff

A relatively peaceful city that relies on it's artist and fishing populace to generate revenue for the city.

Oldport
Main Article: Oldport

A city that has existed for a very long time, yet has never truly developed to the caliber of other cities. Is often considered a "frontier" town and a haven for the ostracized and outcasts.

Osmior
Main Article: Osmior

A rapidly developing city to the west of the Twilight Swamp, a lot of would-be entrepreneurs have relocated themselves here to try to make a name for themselves.

High Fort
Main Article: High Fort

A fortification that has semblances of a city, used to keep an eye on the continental valley to ensure no Scargian forces enter the east.

Darkwood Grove
Main Article: Darkwood Grove

Traditional home of the wood elves, they have isolated themselves due to the north's aggressive fire tactics used to clear a path for their army.

Dread Guard
Main Article: Dread Guard

A fortification city known to mirror High Fort across the continental valley separating east from west.