Factions

In the world of Minos exists many factions that work towards improving their own lives, other lives, or causing chaos. There are a wide range of factions from criminal syndicates, to religious organizations, to political militias. Some factions may not even hold faith in any form of organization, but rather holding a title that comes with a group.

The House of Whispers
Main Article: The House of Whispers

A group of thieves based out of Varna, Iron Keep, and Osmior. Their goal is to amass information in extreme quantities, going so far to use it as an internal currency.

The House of Truth
Main Article: The House of Truth

Another of the syndicates that can be found working out of Dragon's Talon, Kilican, and Skipper's Cliff. They rely on the control of political and economical structures.

The House of Discovery
Main Article: The House of Discovery

The third respected faction of criminals, members of this house can be found in Gorod, Hornholm, Oldport, and Westwatch. These thieves strive for involving themselves in new advancements, be it technological, magical, or otherwise undetermined.

The House of Sunset
Main Article: The House of Sunset

Members of this house of thieves know no singular home, and instead spread themselves all over the east. Their motives are unknown and they are known to work as individuals rather than collaborative. The main separator of this house from the rest is that murder for profit is not beyond their scope of operations.

Orcish Tribes
Main Article: Orcish Tribes

Several orc tribes inhabit the region of Velia, each with their own distinct cultures and habits, but they are all connected by their tribal behavior and extreme brutality.

United Coalition of Divine Right
Main Article: United Coalition of Divine Right.

The UCDR is the army that serves the cities of the southern kingdom, Novubog. Enlistment is based on volunteers, and a draft has only been implemented once.

The Eldurian Army
Main Article: The Eldurian Army.

The Eldurian Army is the northern army of Blar Eldur, devout zealots of the Twin Flame gods. An extremely high volunteer rate prevents the northern kingdom from having to draft the army.

The Esoteric Union
Main Article: The Esoteric Order.

This order of mages organizes themselves out of Westwatch and has vowed to remain neutral in the conflict between the two kingdoms. They are led by a grand council of mages made up from the different schools of magic.

The Burning Order
Main Article: The Burning Order

A group of paladins following the will of Morahk. Their order is based out of Dragon's Talon and is primarily used for training soldiers in specialized regiments in the UCDR.

The Sapphire Guard
Main Article: The Sapphire Guard

The northern kingdom's most powerful and prestigious group of paladins, devoted to keeping the royal family out of harms way. Their strength has been immortalized through myths, going back through the days of Velia.

Stormcallers
Main Article: Stormcallers

A small collective of people dedicated to enhancing themselves through channeling the power of storms. They can be found in small clusters along the eastern coast.

The Sun Walkers
Main Article: The Sun Walkers

A group of monks whose temple is located in the mountains north of Hornholm. These monks worship Sol and it's respective god, Soltian.